Everything, filterable.

27 projects. Browse by discipline below, or scroll everything here.

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2025–2026 · genai

Pendleton Woolen Mills

AI image-generation pipelines and flatlay-photography automation for Pendleton's Spring 2027 accessories collection — a named, current client and direct evidence of live generative-AI production work.

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Space Needle — A Decade of Every Medium
2014–2026 · mixed

Space Needle — A Decade of Every Medium

One client, seven engagements, a decade-plus: the Zoomable City gigapixel kiosk (2014), long-term timelapse (2016), a VR block party activation, a VR bungee-jump experience (2018), the VR Bar (2017), the Loupe Lounge (2023), and current AI production work through Bespoken AI Solutions (2025-26) — the same relationship, evolving with every medium shift.

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2025–2026 · genai

Studio Wildcard

Custom AI production workflows, asset generation, and creative automation systems for a major game studio — a named, current AI client alongside Pendleton.

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2025 · mixed

DRAX — Immersive Forests

Multi-format capture — gigapixel, 360 video, aerial 360 video, and traditional videography — for DRAX's "Immersive Forests" sustainability film, produced in partnership with UK stitching studio Surround Vision.

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F-Comply
2024–2025 · mixed

F-Comply

Video production, logo/brand design, and investor-document work for F-Comply, an Oregon identity-verification and child-safety compliance startup.

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2024–2025 · immersive

Sutro Tower 50th Anniversary Virtual Tour

Gigapixel, LIDAR, and photogrammetric 3D reconstruction of Sutro Tower, San Francisco (1,811 ft), built for its 50th anniversary. Most recent independently-documented work.

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VR Drones
2014–2025 · immersive

VR Drones

Co-developed a custom-built spherical-capture drone with cameras above and below the airframe for a single seamless sphere in one flight.

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The Earth Above
2023–2024 · immersive

The Earth Above

A 30-minute fulldome planetarium film on Australia's deep-time history, made with First Nations communities — custom drone/panoramic capture across remote Australia.

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Luxicraft
2022–2023 · video

Luxicraft

Built a 12.5K 360° ProRes backplate library (14 stops dynamic range) for LED-volume virtual production, shot on META 3 Immersive cameras.

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Intel Museum Virtual Tour
2021–2022 · immersive

Intel Museum Virtual Tour

Intel's first digital-twin exhibit — 50+ gigapixel panoramas and photogrammetric 3D scans, VR-ready, live on Intel's own museum site.

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2022 · immersive

One Liberty Observation Deck

Explorable gigapixel panorama for a major observation deck — six touchscreens, roughly 100 interactive points of interest, day and night captures.

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2020–2021 · immersive

The Magic of Flight

WebXR production shot on Z CAM K1 Pro VR180 — swept three categories at the 2022 Polys WebXR Awards, including Experience of the Year.

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2019–2020 · immersive

Into the Himalayas

A three-part stereoscopic 360° VR conservation series. The episode "Mountains" was a finalist at the 2020 Jackson Wild media awards — one of the most respected honors in nature and conservation filmmaking.

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Hanson Robotics — Sophia the Robot Interview Series
2018–2019 · video

Hanson Robotics — Sophia the Robot Interview Series

Ran the video team and produced Hanson Robotics' global interview series with Sophia the Robot, including engagements with Deepak Chopra and the United Nations.

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2019 · immersive

Microsoft Reality Capture Studio

Behind-the-scenes stereoscopic VR documentation of Microsoft's Mixed Reality Lab volumetric video and holographic data-capture process, for Microsoft's Story Labs 360 series.

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Capturing Everest
2016–2018 · immersive

Capturing Everest

Emmy-winning team behind the first complete bottom-to-top VR ascent of Everest. Panogs built the custom cold-weather 360 capture rigs used on location in spring 2016.

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2010–2018 · photo

Murals of Tibet

An eight-year gigapixel capture project across Tibet's most remote regions with art historian Thomas Laird, preserving ancient Buddhist temple murals at ultra-high resolution — published as a SUMO-edition book by TASCHEN in 2018.

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Nakuru Kuru
2017–2018 · immersive

Nakuru Kuru

VR surf documentary retracing surfer John Ritter's South Pacific passage 40 years later — shot across Oregon, Samoa, Tonga, and Fiji, funded on Kickstarter, distributed via TIME Inc.'s Life VR — the same distribution ecosystem as Capturing Everest.

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2015–2017 · mixed

Yahoo — First VR Ad Formats

Led Yahoo's interactive advertising Innovation team and spearheaded the company's first VR ad formats, publicly representing Yahoo's VR/360 advertising work at IVRPA Québec 2016.

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TIME — One World Trade Center Panorama
2013–2014 · photo

TIME — One World Trade Center Panorama

Stitched TIME's One World Trade Center cover panorama — 567 frames shot from the building's 408-foot spire, assembled into a fold-out cover image that later became the first photo used to launch Facebook's 360 Photos feature.

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Yosemite Extreme Panoramic Imaging Project
2008 · photo

Yosemite Extreme Panoramic Imaging Project

The origin of Gavin's entire panoramic career — one of roughly 55 photographers across 20 teams capturing 16 miles of Yosemite Valley on early GigaPan robotic heads, built for NPS rockfall and geological analysis.

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2003–2004 · design

The Chronicles of Riddick

Flash-built promotional website for the Universal Studios feature (released June 2004) — built using the Flash skill from Stickyflick Studio, Gavin's first medium jump from fine art into interactive/animated web work.

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