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2019 · immersive

Microsoft Reality Capture Studio

Client: MicrosoftRole: Stereoscopic VR / volumetric video captureDefensible
  1. The problem

    Microsoft needed its volumetric capture process explained to audiences who would never enter the lab.

  2. The approach

    Document the process in the same medium it produces — stereoscopic VR, so viewers stand inside the studio.

  3. What was built

    Stereoscopic VR behind-the-scenes capture of the Mixed Reality Lab's volumetric and holographic pipeline.

  4. The outcome

    Delivered November 2019 as part of Microsoft's Story Labs 360 series. $27,000 production.

Panogs captured a stereoscopic VR behind-the-scenes look at Microsoft’s Mixed Reality Lab — documenting the volumetric video and holographic data-capture process for use in immersive educational applications, delivered November 2019 as part of Microsoft’s Story Labs 360 video series.

Corroborated across two independent internal sources: a dated production reference doc (“02 - Microsoft Reality Capture Studio, November 1st 2019, Volumetric Video, 360º Video capture, Cost - $27,000”) and a separate professional reference letter naming the same engagement — “Microsoft Story Labs episode: Explore a Mixed Reality Capture Studio” — as part of collaborator Dan Fernie-Harper’s work with Gavin between 2017 and 2019.

Source note: primary-source Panogs business records, cross-confirmed by two separate documents from different authors. Not yet confirmed by anything Microsoft published publicly.

We captured a behind-the-scenes look, in stereoscopic VR, of the Microsoft Mixed Reality Lab volumetric video and holographic data capture process.

Outcome
Delivered November 2019, part of Microsoft's Story Labs 360 video series
Scale
$27,000 production
vr-stereoscopicpanoramic-360
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